Axiom Verge has been released for PS4 and with it, Metroidvania is suddenly one of the most talked about genres. Still, it’s not just praise that Axiom verge is harvesting. Having put in a delightful 10 hours so far, I kind of get where everybody is coming from and wrote that down at rllmukforum. Here’s a copy of the text in question explaining how I feel about Axiom Verge within the Metroid legacy.
Just over 11 hours and another Metroid has been completed 100%. You could say that means I can now start waiting two to three years again to get my next fix, but I think I’ll be replaying this one a few times.
While it’s not a classic by any stretch of the imagination, Metroid: Other M (Wii) simply flows nice enough to be played through again and again. Its flow is reminiscent of Zero Mission in that respect. Another game for which initial reactions were mixed, but in the end turned out to be a kind of apex for the series in a way nobody had realized beforehand.
It’s actually quite hard to pinpoint exactly what makes Batman: Arkham Asylum so good. That’s not to say that there’s nothing to point at, but rather that there is so much to point at. Instead of reinventing the wheel, it seems developer Rocksteady just copied the original plans for that wheel four times and created a muscle car with it.
“This is not the greatest Metroid in the world. This is just a tribute.”
Shadow Complex for Xbox Live Arcade couldn’t be more of a love-letter to Nintendo’s venerable action-adventure even if it tried. From the moment you are handed the reins, it’s like you’re back in Super Metroid‘s Crateria area descending into a hidden base of unknown technology again. And for the most part, the game manages to keep that vibe strung throughout itself.