It was some time ago that I claimed Axiom Verge to be Metroid 5. It wasn’t until this weekend that my brain finally accepted it as a new ‘home’. It’s something that happened before with Super Metroid and Zero Mission especially. I played these games so many times, that they became cosy and friendly places to dwell in.
After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed at 4K-enthusiasts? If so, why wasn’t there support for 4K Blu-ray? And why weren’t the games truly running at 4K? Was it aimed at ‘pro’ gamers demanding higher framerates? Then why did it only offer improvement on a per game basis going forward and doing nothing for existing framerate-locked multiplayer games? (Arguably the only area where improved framerates really matter?)
Axiom Verge has been released for PS4 and with it, Metroidvania is suddenly one of the most talked about genres. Still, it’s not just praise that Axiom verge is harvesting. Having put in a delightful 10 hours so far, I kind of get where everybody is coming from and wrote that down at rllmukforum. Here’s a copy of the text in question explaining how I feel about Axiom Verge within the Metroid legacy.
A few weeks ago I attended the first Dutch VR Meetup at the Rockstart-headquarters in Amsterdam. As the name indicates, the meetup was completely focused on the Oculus Rift and its brethren. Many headsets were present to provide a peek into virtual reality video images and computer generated worlds. Some of them even supported by strange contraptions.